![]() There are essentially five different endings to 12 Minutes, all resulting in an achievement unlocking but not all causing the credits to roll. It's tempting to write this off as the game just wanting to get the most bang for their buck with a big-name actor like Dafoe, but the implications of this fact are far more complex. What causes the most confusion here is that the father is voiced by Willem Dafoe, as is the cop. A flashback will occur, involving a confrontation between the father and the protagonist in which the father reveals he is father to both the husband and the wife and instructs the husband to leave now and avoid any further pain for anyone involved. Things get complicated from here on out due to the multiple paths the player can take. It is a dark twist, but it also poses a big question: how did the husband forget that his wife is his sister? Especially considering the clue that leads to this is the discovery that the nanny's name is Dahlia, as is the husband's mother's. This means that the protagonists have been unknowingly been committing incest and will soon produce a child of that incest. It turns out 12 Minutes' protagonist is the killer all along, but that truth is largely overshadowed by the fact that it's been established the wife's half-brother, the product of an affair between her father and her nanny, is the killer. 12 Minutes then transforms into a dark and shocking story designed to make the player feel uncomfortable. The clues feel like pieces of a jigsaw fitting together until the big twist at the end and suddenly nothing makes sense. ![]() ![]() The main goal of the game then is to repeat the loop, using clues and environmental factors (such as the light switch electrocuting anyone that turns it on for a second time) to uncover the mystery. Not long into the game, it is revealed that the wife's father has been killed, and the cop is seeking revenge. RELATED: Comparing 12 Minutes' Gameplay Loop to Legend of Zelda: Majora's Mask The Pocket Watch, the Killer, and the Nanny It goes without saying but please note that this article contains spoilers regarding 12 Minutes' plot. The ending is designed to spark discussion and have various interpretations, but to help guide an interpretation, here are the facts about the endings. This is intentional on the part of Antonio, as the game takes clear influence from filmmakers like Stanley Kubrik and Alfred Hitchcock who are well known for depicting unstable psyches onscreen. There are multiple 'endings' to 12 Minutes, and most of them raise more questions than they answer. 12 Minutesis not just a time-traveling mystery, but a psychological thriller that intentionally misleads the audience. However, the ending of this game hits players with a lot of information very fast and casts doubt on all the events up to that point. The majority of the game is straightforward, and finding clues feels intuitive and logical. Luis Antonio's new interactive thriller, 12 Minutes has an intriguing, high-concept plot that has players repeat the same 12 minutes of time and uncovering a sinister mystery.
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